Yes, the extra screens and obstacles seemed to add that much to the game, and they were by far the worst aspect of the title. A little quality control on that aspect of the game and maybe something else could have been put back in, such as manually-controlled workers. Luckily, there's no long, drawn-out dialogue, but as it is, there's a whole lot of extra clicking going on. Civ Rev is littered with repetitive dialogue, irritating pop-up-style information screens, and empty screens that serve only to make you tap the screen or hit the A button. It's not the changes (which are mostly sensible) - it's the interface. Letting go of some of the control-freak aspects that make Civ such an attractive (and highly personalizeable) game is going to be a challenge for a lot of Civ lovers, but for those who are new to the franchise, or who like other DS strategy games (or both), that's part of what will make this version so palatable.īut there are some issues to be grappled with here, and they're not really gameplay issues. Want to develop the land around your cities in specific ways? Tough that happens automatically here. No longer will you build roads tile-by-tile drop some gold and it'll happen automatically, but beware: long roads will cost you. The menus are a lot simpler a few points, a few clicks, and your cities are under control.īut a lot of that control is taken away from you. The stylus works more than passably well here as soon as you figure out the peculiar dragging controls used to manage units. On the DS, as opposed to the console versions (which I also fooled with), the stylus makes it very familiar. The fact that it feels and plays familiarly makes this harder to accept. It's, at best, a distant relative who happens to look eerily like your favorite aunt. Fair warning to all other Civ junkies - this isn't the game you're used to. In order to make the games shorter and create a manageable experience, Firaxis had to make an all-new Civ, and that meant I had to, on many levels, relearn how to play. or rather, I realized that it was supposed to be different. And then the DS accidentally fell right under my shoe. Combat seemed like Risk dice rolls on a particularly unlucky day. My preferred strategies often simply weren't possible. The features I'd grown to love just weren't there. It just felt so incredibly different that I couldn't wrap my head around it. It's not without flaws - and some are pretty serious - but Civilization Revolution does manage to accomplish a very simple goal, and that's stripping down Civ and making it a manageable (and fun!) portable experience.Īt first, I hated Civ Rev. It's a complete rebuild, with such radical changes in some areas that it hardly feels like the same game, and yet, the base gameplay of one of the world's best turn-based strategy franchises somehow manages to remain intact. It's not a remake, or even really a reimagining. This game changes that, but in a very intriguing way. The games are often enormous, sprawling across a map that can take up most of the globe (oceans be damned), and due to the sheer size of the games, they've just never worked well on consoles. After all, you're starting with a few guys dressed in ill-fitting skins and attempting to conquer the world through a variety of strategies. well, it's different.Ĭivilization is an intense experience. The short version is that Civilization Revolution is a pretty good DS game. There are few aspects of the game that are just "okay" for me everything is either really awesome or really annoying, and in the end, it's difficult to condense all of those feelings into a simple yea or nay. Few games have inspired as many different reactions - all heated, all extreme - in me as Civilization Revolution.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |